# 6 ways to do easy card tricks

Magic is all about illusion, speed and precision. It also takes a lot of practice, so don't be discouraged if you don't make an elephant disappear on your first attempt. Start with these easy card tricks and then add more to your repertoire bit by bit.

## Steps

### Method 1 of 6: Bring the card to the top of the pile

#### Step 1. Practice taking two cards from the top of the pile

But glue them together so that they become one.

### Remove the first two cards from the pile. Show only the card below to your audience

"Is this your card?" Then return them to the top of the pile after the audience has confirmed it.

#### Step 3. Take the first card from the top of the pile and place it anywhere in the pile

The audience will think it is their card.

#### Step 4. Explain that you are going to reappear the card on top of the pile

You can make a grand gesture to make the trick look dramatic.

#### Step 5. Flip the first card over and say:

"And There you go ! This will be the chosen card. This trick doesn't take a lot of practice, but it will dazzle more than one.

### Method 2 of 6: Easily predict a map

#### Step 1. Take out a standard deck of cards and have a member of your audience shuffle it

Encourage the person to mix as many times as they want. This trick is based on probability, not illusion.

#### Step 2. Then ask the person to name two cards

Ask only for the name and not the color.

• For example, you should just say "king" or "ten". If we say "king of spades" or "ten of hearts", it is much too precise and the probability that they follow each other is very low.
• When the person says "king" and "ten", they are actually naming four cards of each kind since the suit is not specified. Combined, the two cards give a total of 8 possible cards. For example: the king of diamonds, the king of clubs, the king of hearts, the king of spades, the ten of diamonds, the ten of clubs, the ten of hearts and the ten of spades.
• The theory is that out of these 8 possible cards at least one of the kings will follow one of the ten.

#### Step 3. Put your hand on the top of the pile and pretend you are concentrating really hard

Wait between 30 seconds and a minute before continuing the tour. It helps to make it look like you put the cards in a row.

### This is the only gesture you will make during this turn. Try not to make any other gestures during the turn. This will reinforce the idea that this is really an illusion

#### Step 4. Tell the person to lay out the deck of cards and look through it

As unbelievable as it sounds, the two cards will then appear one after the other in the deck.

### In 10% of the cases, there will be a card between the king and the ten. If this happens, just tell your audience that you haven't focused enough. Repeat the round again and there is a good chance that the two cards will be in a row

#### Step 5. Find the two cards and show them to the audience

Do not touch them or the audience may think that you have secretly placed a hidden card next to another.

### Method 3 of 6: Guess the last card in the pile

#### Step 1. Hold a deck of cards face down in one hand

Show your audience that the game you are holding is just a normal card game.

### Show them all the cards to make them believe. You can also shuffle the game or allow an audience member to shuffle it before starting the round

#### Step 2. Take a quick look at the last card in the pile before holding it face down

You must remember this card because you will have to quote it from memory while showing it to the audience later.

### Repeat in your head: “6 of clubs, 6 of clubs, 6 of clubs. This will help you remember the map as you continue the round

#### Step 3. Tell your audience to stop at any point as you run your index finger over the cards

You thus create the illusion that they are the ones who take matters into their own hands.

### Use your index finger to lift the cards slightly. Show your audience that you are passing the cards one by one, but keeping the cards in a pile

#### Step 4. Remove a few cards from the top of the pile when the audience stops you

Take about a quarter of the stack. The more you take, the more the trick will be hidden.

### Take the top cards using your index and middle fingers. Leave your thumb below the stack without the audience seeing it. This is how you will take the secret card you will guess later

#### Step 5. Use your thumb to grab the last card as you remove the top cards from the stack

Remove only the last card.

### Remove the cards from the stack quickly. Most of your audience won't notice that your thumb was on the bottom of the pile. They will believe that the last card actually comes from the middle of the pile

#### Step 6. Show your audience the bottom card of the stack of cards you just removed from the deck

For best effect, close your eyes or look away when showing the card to the audience.

#### Step 7. Ask the audience:

"Is the card the 6 of clubs?" They should all be blown away that you guessed the map.

### Method 4 of 6: Choose one card, any

#### Step 1. Fan a deck of cards while holding it face down

No need to shuffle the cards, but if you don't the audience may be wary.

#### Step 2. Have a volunteer choose any card in the deck

Be patient, the longer it takes the volunteer to choose a card, the more he will believe that you will not be able to guess it.

### To make the audience convinced, look elsewhere as the card is chosen. Most audience members believe that a card guessing trick is based on a card counting system. Even if it is the case for some, this trick is much simpler than that

#### Step 3. Cut the set into two piles

One in your right hand and the other in your left hand. Your volunteer might choose a card in the middle of the game, so split the game in half as soon as you are done.

#### Step 4. Tell the volunteer to remember their card and put it back into the game

Speak slowly, clearly, and with confidence.

### Do not rush the volunteer, otherwise the audience may believe that you have memorized the cards before

#### Step 5. Look very quickly at the last card of the pile in your right hand

Even if this is not the map you will state, you will use it as a reference point to find the volunteer map.

#### Step 6. Place the volunteer card between the two piles

Make sure you place the stack with your right hand on top, as this will be the reference card that will end up next to the volunteer.

#### Step 7. Lay the cards face up on the table

Locate the reference card as quickly as possible.

• Lay out the game consecutively. The best way to do this is to place the game on your left and spread the game to the right. It should look like a rainbow.
• The reference card should be on the left of the volunteer card. The card placed immediately next to the card you memorized should be the volunteer card.
• Avoid spreading the cards too quickly and in an anarchic manner. You may accidentally change the position of the reference card and completely miss the turn.
• You can use your fingers to search through the deck, but don't stop at each map. You risk giving the audience clues as to how you go about going around.

#### Step 8. Take the card from the deck and ask the volunteer:

"Is this your card?" Even if that's a question, ask it confidently, almost ironically.

### Method 5 of 6: The four apparent aces

#### Step 1. Remove the four aces from the deck of cards and place them on top of the pile

Spectators should not see this stage.

• It is better to place the four aces beforehand before making the round. Take the deck of cards out of your pocket and start the round straight away without giving spectators time to shuffle it.
• Do this as naturally as possible. Ask, “Want to see a magic trick? »Then start the tour directly. The more natural you are, the fewer questions the audience will have about the tour.

#### Step 2. Divide the deck into four equal piles starting with the cards on the bottom of the deck

The four aces should therefore all end up at the start of the fourth stack.

• Place the piles from left to right so that the fourth pile is furthest to your right.
• Don't pay too much attention to the fourth stack. The magic is to distract attention so a trick can quickly fall flat if your audience understands where the aces are really hidden.

#### Step 3. Take the first pile and put the first three cards on the bottom of the pile

This gives the illusion of shuffling the pile and putting the cards out of order.

#### Step 4. Then place the first three cards from the pile on top of each other pile, one card per pile

Start with the stack furthest from the aces and do the aces last.

• Do not place only one card by stack. Pay special attention to the ace stack since you will need exactly three random cards on top of the aces for the trick to work.

#### Step 5. Repeat the same with the other three piles

You should find yourself making the stack of aces last.

### By placing the first three cards on the bottom of the pile, you have now brought the four aces back to the top of the pile. When you put the other three first cards, one on each pile, then you will end up with an ace on top of each pile

#### Step 6. Turn over the top card of each pile to reveal the aces

If the audience has doubts, offer to take the tour again.

### Method 6 of 6: The handkerchief prediction (fairly advanced round)

#### Step 1. Look at the top card of the deck and memorize it

For example, "the ace of spades" or "the 7 of hearts".

### Do that part without the audience seeing you. It will be more convincing if you take your deck of cards straight out of your pocket and start the round

#### Step 2. Place the game face down, then cover it with a tissue

Make sure the audience sees that the package is face down before putting on the handkerchief.

• For best effect, take a tissue that is as opaque as possible (that cannot be seen through).
• The handkerchief is a means of distraction. People will think of it as a visual trick and won't suspect that you may have memorized the map before doing so.

#### Step 3. Turn the deck of cards face up while placing the handkerchief over it

Do this discreetly without being seen. If you turn over the cards too early you will reveal the trick of the trick.

### Do this as quietly and quickly as possible. Put on the handkerchief and flip the cards smoothly so no one notices what's going on underneath

#### Step 4. Have an audience member cut the set in half while keeping the handkerchief on top

The volunteer will then replace one of the piles under the other pile. Make sure you know which pile went under the other and keep the cards face down.

• Ask the volunteer to only cut the game in half and not mix it up.
• Since you had turned the cards face up, the bottom stack becomes the top one. Indeed, when you ask the volunteer to cut the game, he will mistakenly believe that he is putting the top pile below when it is the opposite.

#### Step 5. Take the real battery out of the handkerchief by turning it face down

This pile, corresponding to half of the deck of cards, will have the one you memorized before on the first card. It's a little bit sharp, but you'll convince your audience if you keep their attention on the handkerchief.

• Do not take uniquely that the first stack corresponds to half of the set. Leave the handkerchief on the other half of the remaining set which will always be face up.
• Move the hand holding the handkerchief. Try to make big, dramatic gestures to distract the audience from your other hand which will turn the cards face down.

#### Step 6. Ask the audience to take the first card from the stack you just pulled out of the handkerchief

Tell them to show this card to others, but not show it to you.

### This is still the first card in the game, but the audience will think it is from the middle of the game

#### Step 7. After everyone has seen it, say which card it is

People won't believe their eyes.

#### Step 8. Take the rest of the deck of cards out from under the handkerchief while turning it face down

Do it while the audience is still wondering how you did it.